Thursday, February 28, 2019

Destiny Child - My First 6-star child, and the New Update

My First 6-star child, and the New Update

Dear friend and fans of Destiny Child,

Yesterday and today has seen a lot of progress of my children. I finally got enough gold to convert the gems and lined up all my 5-star material aurora blobs to turn my first 5-star child into a  6-star one. I decide to convert Chang'e because she is my main DPS during boss raid (Ragna-Break).
There is no regret man, and boy, the DPS luckily didn't drop when her level take a nosedive from 50 to 1. I still studying what's the underlying value for attack into DPS, because the displayed damage value is still small (131) even though my damage from item alone is +1200. Due to unable to see the defense value of opponent, this will be a vague area. Normal attack and skill-based attacks seem to belong to different area of damage, and I don't know item damage belong to which of the category. Drive-skill and Tap-skill are also belong to another category each.

I also managed to get Epona to S-rank yesterday (32K onyx phew), and today I managed to make Princess Myrina to rank S. Princess Myrina got her skirt shorter, and Epona shows a crazy smile (you know, like crazy girlfriend smile) instead of pouting. With this, I made a new Water tanking team for Ragna-Break boss raid, with significantly better and more reliable result. I quickly spammed all my onyx to upgrade and support Liza to S-rank so that she don't get one-shot by the boss.

After the update at 3:30 + 0 GMT, we lost Moa-Moa Paradice and Evolution Challenge, but we got a new Narrative Holy War dungeon. This time, we got Lost Maat turn into Abysmal Maat (Light Element Dark Angel) and God Maat (Dark Element lol). God Maat Drive skill attacks all 5 enemies at once, and her skills are truly attacker-type. Abysmal Maat is a support I guess, but better than her lost counterpart. Now it is time to spam the summon child and faster get at least one of the Maat child, and bring them to the Narrative Holy War dungeon for 50% more drops each of the child brings.

The first time, we have to go through the normal part of the dungeon. After the first time going through them and collected the first time bonus, I directly switch to Hard mode after the first automatic reset (every 12 hours we got a free reset, 2 resets are available at a cost of 380 crystals). You need to have a Team Power of 44,00 and above to get your effort worth it, because if you let one of your member die, you will get 2 stars instead of 3 and you can only open 2 cards instead of 3. The number of potato chips earned in hard mode is about twice the number you can find in normal, and you can find more onyx (400-600 per card), and less dark elemental gems. You need to collect Potato chips (for God to chill out lol) in order to progress your challenge mission.
The number of potato chips for the mission (250K and 320K) is only achievable if the player spend crystals and reset at every opportunity since the start of the event, or if they got both Maat children to gain 100% bonus, and that will still require several times of crystal reset.

Hope you have a good time playing and thank you for reading.

Tuesday, February 26, 2019

Destiny Child - How to utilize your Aurora Heart properly

Destiny Child - How to utilize your Aurora Heart properly

(P.S. Edit - Unless you lacked 4-star or 5 star child, the step below is not the most viable method. You can still use standard 4 or 5 star children as Evolution materials)

Dear fans of Destiny Child. Please hold your horses on Small Aurora Heart (4 stars) and small aurora blobbie (3 stars) before you use them as material directly. They can be evolve once (that's why they are max level in its raw form) in order to be used in its higher form.

5-star Big Aurora Hearts are extremely rare, so for those that are getting 6-star children, would need to source for them mostly through events. Therefore, to come up with a solution for that, you can utilize (especially) your 3-star small aurora blobbie to make them into a four star ones, so that the 4-star Small Aurora Heart can be freed to be evolved into 5-star ones. To do that, you would need 3 3-star children, and many fire crystals as materials.
3-star children are expendable, and 4-star ones are also going to build up with time. You won't even use most of them, so the rest can be sent to the evolution grinder.
Fire crystals will be used up very quickly here. Therefore, Fire element crystals are good to be stocked up in order to evolve the aurora blobs.

The cost of evolution for 3-star aurora blobbie

The cost of evolution for 4-star small aurora blob

Below is the end result of a 4-star small aurora blobbie. Due to the rarity of the material, I was afraid to use them during evolution of 3-star children to 4-star. Now I can breathe easy that my decision was right, and I can get more of the rare evolution materials.

Hope this give some people that may miss out on these type of opportunity. Have a nice day.

Destiny Child - To gain the most out of Ragna-Break (Beginner)

Destiny Child - To gain the most out of Ragna-Break (2% Rule)

Today I managed to get both Chang'e and Jupiter to S rank. Jupiter is a good support, but not excellent, so I'm currently training Mars to replace him. The funny thing about this game is I'm able to give male characters dress and Ballerina clothes.


Ok, now back to the topic title. I have been getting a lot of Ragna coins and hopefully can break the 400K spending they require to get the Ragna quest reward. The key is to know your main deck's ability and damage. Study their ability, and maximize their damage by giving damage boost on top of weakness attack (Water children). Myrina can do just that, but Autocasting has made the selection of Drive attacks quite random, with my Mafdet keep hogging the Drive attacks, and manually select Myrina before the auto-selection can pick Mafdet often end in premature Drive cast. So select your child wisely to optimize them for Ragna-Break to get the most damage while sustaining attacks on multiple targets. I am lucky to have Leaf element Epona to help me in shielding, regen, and vampirism.

Ok, then next, we need to hit a minimum target of 70001 damage onto any level 40 Ragna boss (Maid Morgan). Once you can achieve this, your life is pretty much in control. This is because you can start to comply with the 2% raid damage rule. You just need to actively look for battle and only attack once. Always keep at least 5 participation tickets with you. I haven't participate in slayers, even though now I actively kill level 40 Ragna bosses. These 5 tickets is for in-case level 40 boss appear, or Aurora and Charrin (of any level, go for it). Both Aurora and Charrin are great gold and Onyx source. You can choose to spend 2 or 3 tickets on them if you want a bigger share of gold (due to gold multiplier, this can give you extra of 100K gold difference between last placing and first placing). Each of my tickets now can guarantee to net 797 Ragna coins now. The timing is also important. At some time, there would be more people active, especially around the 12 p.m. mark (My place is 0+8:00 GMT, so I not sure if others will have the reset timing adjusted to their timezone). During that time, always keep extra tickets, and participate only when you see many people has begin their attack on the boss. During my initial 2 days of playing, as I have low DPS, and I did many mistake with my Ragna-boost and picking fights with bosses that aren't popular with players. Later, I even got caught up with troll players that will give you a hard time. If they see that you invest 2 tickets or more, they will quit midway in battle or chose weaker team to deal with the boss (I do survey their general damage, so I can see obvious damage difference), making you needing to spend extra tickets on bosses not discovered by you.

Just make sure to always keep your eyes out for Aurora or Charrin, as they reward very handsomely. I always use my raid summon tickets let others clear the boss without me touching it. The reason I do so is so that the boss remain the same level each time I summon it. People like to kill a low level boss with one ticket, and you get a little bonus, plus you can sometimes open boxes, all without using any of your ticket. The reason I keep my boss low-level is so that during non-peak hours, I can solo the boss if there is nobody who wants to kill the boss and I am awake during that time. Playing this game require quite the schedule in order to finish all he quest and to make sure your ticket is always regenerating (both Ragna-Break and Rumble battle). I start the game fro scratch 7 days ago, so I employ this method. Those that are already strong and developed are free to ignore my method.

As you can see, it took me 7 days to get the amount, with another 8 days to go. This is a really fruitful bonus to the game. Hope you guys learned and enjoy it.

Destiny Child - To build your future carry deck

Destiny Child - To build your future carry deck

Hello there fan and friends of Destiny Child game.

I'm here to discuss about the potential of some childs in the pack. Many of them are hidden in plain sight and unnoticed due to being in 3 or 4 stars position. I would say that most supports are in this category. First of all, we are introduced to Mona, Lisa, and Davi as our guide in-game during story mode. They are actually in-game child, but belong to the 3-stars category. But inside them, lies some of the huge potential to unlock.

First, I would discuss about Mona. Mona's Leader buff is among the favourite to have for beginners, especially those who always use friends' buffs during the beginning of leveling up. Her buff +400 HP to all allies you own during battle. But that's the only best potential Mona can provide, and she's a Dark element Defensive child. So I won't develop her, as there are two other children who give out +500 HP and +1000 HP to all allies. Her other skills aren't that attractive, but she can give your child protection faster than other 4-stars or 5-stars children.


Second, and I most recommended for development is Lisa. She is a Water element support, and her buff skills are generally quite good. What made her special is that she is not element specific in her buffs. That means she can be moved to any child deck that needs extra support for damage. Her leadership buff of +8% attack, on top of her Coldhearted Guidance skill can create huge damage potential. Her DPS is miserable, so if she miss out due to other element specific buff, it's alright. Unless she miss out on heals and shields, that can be a bit worrisome. Other than that, her buff skills are considered aligned with most DPS deck is looking for.

Third is Davi. Davi is an attack type Fire child, and have two skills to look out for when fighting against mobs of childs (5 childs altogether). First, as a 3-star child, her Drive skill will be available faster. Second, she has slide skill (Harden) that basically damage every enemies in the area (all 5 of them). I not sure if she will pump the remainder damage to other child if the remainder enemy is less than 5, but she can deal with a lot of enemies that has low HP. Each hits contribute to drive gauge, so she will be a quick Driver. Second is her drive skill, Butterfly Effect. This skill can damage 5 enemies again, coupled with faster Drive, she can basically wipe out enemies quickly en masse. Those remainder ones will get Bleed on 3 of them, so they will also be disposed off easily. My take for Davi is that you can train her up to S-rank 5-stars for Underground battle (Night World). She can also help a lot in Story Mode (Hard), as we have to battle each phase properly to obtain the right Drive at the right time. I will explain how to easily achieve proper Drive in both Underground and Story Mode (Hard) in my next post.

Another great support is Vervelet (only Fire deck). His level 1 skill (Perfect Harmony) adds 1200 damage to any Fire allies (5 of them, the whole deck) is among of the highest DPS provided by a single support skill. He also increases 2 allies' crit rate when attacking (Teatime)

The lesser the stars a child start with, the faster they can access their Drive skill, which in turn hasten your Tap potential (Fever Time), although the output may be lacklustre. So a good tanking deck may look into this kind of battle, with some support for fast skill recharge.

If anyone can highlight if I miss out on another universal supporter, please comment below.

Thank you and have a nice day.

Monday, February 25, 2019

Destiny Child - Game mechanics and Exploits (Beginners)

Destiny Child app  game - a little depth into Game Mechanics and Exploits.

Dear gamers and fans of Destiny Child. If you continue to read this post, I believe you must have been playing this game for some time.. As for me, it has been six days, so I understood the game a little more now from these experience.

Due to the clunky clicking of the game during battle, the app has made all of its battle automated. You can even repeat battles continuously in Story Mode and Event Dungeon. I believe it is only available after you reach certain level (character level 8 I guess, it just suddenly appear after some update). Just continue follow the story mode until they allow you more options. Things start off very slowly, and I took like two weeks to even look back at the game lol.

Ok, for the basic part, this game is similar to all card (Child in this game) collection game out there. Collect rare cards (5 stars) preferably as you would need them more by merging (+ Uncap). There are 1-5 stars child out there, but always pick the higher star ones all the time. Always open with 2700 crystals and open on-air if you have a lot of friends or fans that are willing to sit though and both of you will benefit in gold.

Then you have the five attribute to watch out, and five class types to learn. The five elements are water, fire, light, darkness, and  leaf. Each have their own strength and weakness to each other. The classes are attacker, defender, healer, debuffer, and supporter. Most have dual type, but dedicated type can be great at some situation.
Attribute (Fire) - weak against water, strong against leaf
Attribute (Water) - weak against leaf, strong against fire
Attribute (Leaf) - weak against fire, strong against water
Attibute (Light) - weak and strong against dark
Attribute (Dark) - weak and strong against light
Some damage are attributeless (mostly basic attack), so the don't show (Weak) message when they hit the enemy.

When come to class types, it really depends on what is the objective. When fighting boss and survival is somewhat okay, always go for damage. I only got one attacker and one debuffer though, and 3 supporters in my main deck. My leaf supporter can do healing and shielding job just fine. That's the reason I always farm at location that drop weapon at Story mode. Use the repeat option, and don't spend money. Only use friend support (for +5 friend coins) only after using your strongest friend (those level 50 and correct element attribute) for your daily task, until your deck is able to stand on its own. That's how I farm those expert levels at Even Dungeon 3 days after I start playing.

The exploit that I am currently using now is to keep summon low level boss (level 20) in Ragna-Break. Everyone loves to kill a boss in one hit, so they will do it for you. You can still claim 50 Ragna coins every time they kill it, and a chance to get a Bronze box. You don't have to spend a single ticket, and I always use 2-3 tickets at most during the beginning, but now I can combo and get 100K damage in before my child perish in fighting level 40 Bosses. Always prepare extra tickets for Golden Aurora (a lot of Gold + a lot Onyx bonus + a little crystals) and Golden Changrin (a lot of Gold bonus +  a little Onyx + a little crystals)

This is my first set of 5-star childs that can serve as a combo. They are also the main working horse of all the fights currently, due to insufficient onyx to upgrade a second set. I got a total of 7 childs before this combo appear, which is decent. Leaf are good at healing and shielding. Water is a good all-rounder, and Light attack has a good level before I found Wild Bastet.

Currently, I'm preparing a second set, the Fire element set. The skill set of the Child in fire set is element specific; they only benefit other Fire childs. Example here is Western Aurora here only heal Fire childs, but she can heal a total of 5 childs (herself included). So they will be my second set. I am also preparing a Water element set, but lack of attacking power made them not viable.

The current Ragna-Break bosses are all fire element, so making Water element set very effective.

Ok, I gonna cover a little in Devil Rumble of Night World. I just realize that level and class are very important in Devil Rumble. The reason I always lose after some winnings is because the pairing is always pitting my level 15-20 childs with those of level 50 childs. Now when I'm level 45-48, I can begin to take on level 50-60 childs, as long as the elements are properly countered, and I issue the right drive onto the enemy before they can issue theirs. My class are mostly A ranks for my main fighting force.

I guess I have been nagging too long. I will write more about exploits next time. Let me know if I miss any basic explanation below. Thank you.

Friday, February 22, 2019

Android App - Destiny Child (Beginner)

Testing out a new app by Line (app) and Shiftup called Destiny Child. Quite an interesting game as they have Japanese voiceover and 5 languages as subtitles.

First, you start off as a normal teenager in his dily life and a Demon (Mona) comes in and change your life. Just follow the sotryline, they are extremely long, which I kinds respect that the developer is using so much effort to make. For those who like game with storyline, this is a good one. For those that wants to progress the game quickly, just skip everything. You can come back to them later in Nightmode, unlocked later in game.

Most important part about the game is the daily quest aspect of the game. Make sure to get the Daily Lisa's Task done (all 10 of them, claim them after don and claim the bonus after 5 quests done). Just do all the simple ones like extract onyx and upgrade weapons. You need another weapon to upgrade weapon, so spend all those 1-2 stars ones and upgrade those 4-5 star ones. I believe you will get a 4 star weapon when you start game. Those items have ranks (C, B, and A). Each is +5 more stat in defense, crit, attack or +10HP if armour. Remember to equip them at ITEM tab below.
For beginners, just level up fast until you reach level 12, the, you will unlock all the events. To level up, just continue follow the story mode (only option). After you reach level 12, you will be able to access Night World and Ragna-Break. When I write for now, Ragna-Break is now season 1. Night World is has a season every week. I just started playing this game 4 days ago, and this game has just been launched, but I can see monster players in both Night World and Ragna-Break (crazy level 60 players all at the top 100) with child level 6. Child is what you use to combat with other players. Each battle can have a maximum of 5 childs. For those battle that has 3 phases (Story mode and Event Dungeon in Night Mode), you can call a friend as a backup. Choose wisely, as both the bonus of the player + if you need him to stand in when one of yours is defeated, the level and strength of that child can determine if you win or lose. Losing is usually not that bad, as it can cost you 50 crystals (those blue, yellow, and green gem) or -1 stamina on top of the cost of stamina of that battle.

For Ragna-Break, just join once and make sure you deal more than 2% damage to get the bonus. For level 1-20 bosses, I face not much difficulties. Just make sure you have a lot of friends (Add them from Friends tab below). For maximum coin gain, on Ragna-Break booster when you are the discoverer of the boss. This is most effective when boss is level 1-20. After that, you will need to use your own judgement to decide.

Collect all the Devil's pass too to get all the bonus. Try to keep blood stones for later use. Also always use your free 1 daily summon premium child. Then use your crystals for summon child (2700 crystals) to gain max bonus with pairing. If you have dedicated friends and they want gold, use summon child on air and they will get bonus gold based on your child rarity and pairing. They can also donate gold to you that way. The way to get more things is to get more gold, crystals, and onyx. Don't be scared to convert 1-2 star childs to onyx. You sometimes get bonus onyx up to 50% with them. The childs can be regain easily later with summon child gold (330K) or when repeating story mode. Spend your ample stamina on repeating quest (you can let the app do auto-repeating once you cleared that stage once) to gain level fast. Even better is when you have active friends, as they give +5 friend coins in every engagement. Remember to spend your friend coins under Summon tab.

This game has too much aspect to be covered in one page explanation. I will stop here and explain more when I have more understanding in the game. I will answer any comment below.

Tuesday, February 19, 2019

MOBILE SUIT GUNDAM IRON-BLOODED ORPHANS-Episode 32: MY FRIEND

MOBILE SUIT GUNDAM IRON-BLOODED ORPHANS-Episode 32: MY FRIEND


Link to Episode 32 here:

The series starts with McGillis going to the frontline and subdued the initial Arbrau's defense force. They then proceed to move deeper into enemy territory, with Mr Galan and Tekkadan watching from their hidden location. Aston suggest that they use their teamwork to take down SAU's leader together.

McGillis head straight towards Arbrau's forward base with his forces to subdue them quickly. Arbrau's forces started engaging them in the forest.
Mr Galan engage with the other Mobile Suits and leave McGillis to Takaki and Aston to engage. McGillis tried to talk the kids out of their mission, but Aston refuted it and they continue to engage McGillis in combat. Takaki engage in melee, causing Aston unable to shoot his gun. Takaki got overpowered and when McGillis is about to deliver his finishing blow, Aston pushed Takaki out of the way and got hit instead. Aston quickly hold McGillis Mobile Suit in a lock to prevent him from running away. Galan Mossa arrived to deliver the finishing blow, but before he can, Gundam Barbatos arrived and prevented it.
Galan Mossa and the rest of his mercenaries' ruse was finally exposed, and they quickly run away under the cover of smoke screen. Mikazuki intends to give chase, but Takaki is desperately trying to save Aston.
Aston finally breathed his last while saying that Human Debris can't have emotion or else they will die, so they usually suppress their soul to survive.

Radice caught news of the sudden turn of event, and got panicked. He request an investigation into the matter, but Tekkadan has already arrived at his location without him realizing. He thought they couldn't land on Arbrau's spaceport, but they landed on SAU's spaceport instead and take a detour. Radice put the cause of the incident to Galan Mossa, and they interrogate him for Galan Mossa's location. Radice revealed that Galan Mossa hides at several hideout at the border of SAU.
They decide to deal with Galan before coming back to Radice. The remainder of Tekkadan with Akihiro Altland as the head begin attacking Galan's outpost. Galan instructed them to disperse and meet at their meeting point due to the number of pursuers. Mikazuki leads the newbie that tried to pilot a Mobile Suit to battle. Only Galan reached the designated point, and he complained about having to recruit new members from scratch. Akihiro found Galan alone, and they have a one-on-one battle. Akihiro utilize brute force in a melee while Galan utilize gun that he just loaded with ammo. Akihiro shoots his missile from a distance and Galan just barely managed to avoid direct hit by deflecting it with his arms.
The scene shifts to the newbie having a hard time fighting one of Galan's mercenaries. He has his shield and sword wrenched from him and was about to get the finishing blow, panicking all the while. Mikazuki saved him at the last minute and he was told not to get in the way.
The scene shifts to Akihiro engaging Galan and after some scuffle, was one-sidedly beaten up. Galan tried to escape and mocked Akihiro that decent man died first in battle.
Galan strike back with a blade on his shield, but Akihiro in the smoke dust uses a construction cutter to pinch Galan in between it. Akihiro then said that Galan is a decent man. Galan claimed that Akihiro will meet the same fate in the future, and self-destruct his Mobile Suit.
Lafter is worried of him and rushed to his location, but luckily Akihiro survived the explosion with little damage.

The team return to Earth Branch Tekkadan and interrogate Radice further. Radice pinned all the fault to Galan, saying he did what he did to protect Tekkadan. Mikazuki felt that they shouldn't waste tim talking and just punish him while brandishing a handgun. Takaki decide to talk with Radice himself because he claimed that it is Earth Branch's problem to start with. They let Takaki alone in the room with Radice, and discuss over it outside.
Takaki question Radice why he lied, and he lied again. He said that Orga and the Mars Tekkadan is too far away to understand and decide for them. Therefore, Takaki made his decision to shoot at Radice three times. The newbie by the name Hush got congratulated by his newbie teammates for piloting a Mobile Suit, but Hush is feeling down.The newbie got called to help out, and Hush told Dice that he felt bad about his powerlessness.

The scene change, and Mikazuki speaks with McGillis at the battle scene. McGillis believe that they are a part of Rustal's faction, but all evidence disappear with the death of Galan and the destruction of his Mobile Suit. McGillis reminded of a scene in Agnika Kaieru (Agnika Return), the man who created Gjallahorn.

Scene changed to Gjallahorn fleet, and Julieta can be seen to disbelieve the death of Galan. Rustal told her not to mourn for someone who don't exist, and doing so will trample on Galan's pride.
Takaki returned home and saw Fuka sleeping, but he's unable to tell her about Aston's death.


The episode concluded with the end of the nameless war.

Thank you GundamInfo, Sunrise, and GunPla for the anime.

Monday, February 18, 2019

MOBILE SUIT GUNDAM IRON-BLOODED ORPHANS-Episode 31: SILENT WAR

Episode 31 link here

GUNDAM IRON-BLOODED ORPHANS-Episode 31: SILENT WAR

 Summary of previous episode, Tekkadan is caught between a possible war between SAU and Arbrau due to political move by Rustel of Gjallahorn Seven Stars.

Balfourd Plain is where the forces of SAU and Arbrau has gathered, and a strange accident spark the war between the two forces. A SAU recognizance plane crashed due to radio interference from Mobile Suit Ahab reactors. SAU didn't expect war to escalate to the point Mobile Suit is being deployed.
SAU consist of inexperience defense force and Gjallahorn garrison, reinforced by troops of Outer Earth Orbit Regulatory Fleet.
Arbrau consist of inexperienced defense force and Tekkadan soldiers, plus Mr. Galan's Mobile Suit team. The war is one of attrition, small battles going on across the field for the past two weeks.

Tekkadan youths were forced to man Mobile Suit, with Takaki as the group leader. As many as 12 casualties suffered by Tekkadan youth soldiers.
Looks like he lost a tooth

Tekkadan youth soldiers fought furiously to avenge their member's death. McGillis is in a bind on this situation as he's on the SAU side. He was hoping to solve the battle early by overwhelming the Arbrau defense, but Arbrau's Tekkadan soldier fought on bravely and the battle got into stalemate.
Because Arbrau's Mr Makanai is still in coma, SAU's effort to settle the dispute through diplomatic means is shut down by unknown group. Gjallahorn in stationed in Arbrau is also unable to move. The war is going to a strange stalemate. The Arbrau's side employ excellent guerilla tactic and avoid large-scale battle, impressing McGillis. Arbrau's military leadership is using Tekkadan's youth soldiers like puppets. More Takkedan's youth soldier became victim when Arbrau's soldiers disobey retreat order and the youth soldiers got hit by enemy fire when covering for those soldiers. McGillis conclude that someone is using the unclear reason of the war to create a perfect stalemate.

Tekkadan youth soldiers of Earth branch mourn the death of their comrades. Mr. Galan come and pretend to give a good farewell speech for the deceased soldiers.
The best idol pretender goes to -

The youths are all tired and hungry from the long fight, and starting to lose their morale. Takaki came in and tell them to hang on, giving words from Mr. Galan and Mr. Radice which is full of holes. Aston help out Takaki by saying they should just eat and rest as much as possible to get the battle over with. Takaki then have a slow talk with Aston, and he too show his discontent of the battle.
There is a sudden order for deployment of Tekkadan soldier and the message carrier addressed Mr. Galan as a boss/captain, getting on Takaki's nerve.
The scene goes to Gjallahorn's main fleet and masked guy can be seen fine tuning his Gundam, while chatting with the busybody Julieta. The bearded "gentleman" is revealed to be Rustal's genius tactician that is trusted wholly. Rustal and Iok in their office berates McGillis. The battle between SAU and Arbrau has become the first battle between economic blocs after the Calamity Wars.

Takaki lead the battle, confused. Aston console him that the battle will see its end. Piloting Mobile Suit, Aston charge straight into a SAU blockade. Takaki commanded the Mobile Workers. Tekkadan still failed to get any contact on Earth. Orga place his confidence in the personnel he selected for Earth branch Akihiro trains his body and Lafter watch and comment about him. The new recruits on Isarigi, bound for Earth begin to feel bored with the long travel. The newbie with brown blond hair trained with Mobile Suit simulator and fine tuned the Mobile Suit he's piloting. He also trained his body, so Mikazuki told him to rest, which he don't get why. Then Tekkadan vice leader tell them to rest before war because there will be no rest when war starts, repeating their leader Orga.
Fuka visits the hospital to find Chad in treatment. The nurse saw Fuka and said Earth's treatment takes longer time but the wound is healed better. The nurse's answer seems weird. Fuka finds the situation difficult to comprehend.
The scene change to battlefield with Arbrau and SAU facing off in the forest, lead by Takaki. The Arbrau's Mobile Worker squad is ambushed by the Mobile Suit and Gundam unit of SAU. The Tekkadan members who heard of the news quickly get ready to back them up with Mobile Suit. However, before they can move, Mr Galan flew off in his Mobile Suit and got into the battlefield. He then proceed to pound the head of SAU's Gjallahorn Gundam in a close-combat battle with a two-pointed pile bunker. This garner great respect from Tekkadan members, especially Aston.
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Mr Galan seduced the kids into serving him by saying that the war is ending and they would achieve it soon by sticking to his orders. Takaki starts questioning his purpose.

The scene shifts to Tekkadan members on Earth orbit civilian spaceport trying to get entry into Earth's atmostphere. They are denied access to Arbrau's entry from space.
Mr Galan made contact with Radice and discuss about the Tekkadan kids on orbit and on ground. He's especially focused on Aston.
The Tekkadan kids that survived the battle go to sleep that night, and Aston have a talk with Takaki. They discussed their worries with each other, and Aston state that their worries may stem out of their battle away from their boss for the first time. Aston agreed that he as human debris should only fight without regards to who give their orders, but Takaki got angry and reprimanded Aston. Takaki mentioned that they should fight for what they think is right, not following orders blindly. He believes that by following Mr Galan's order, they can win the war early and return back earlier so that there will be lesser casualties.

McGillis chose to pilot a higher-ranked Mobile Suit and go into the frontline himself to defeat the Arbrau's side. Mr Galan's recon squad caught wind of it and informed Mr Galan. He decide to pilot Geirail and his subordinates pilot Scharfrichters, and get the Tekkadan to become scapegoats in their battle by promising that this battle will be their last one. Episode end with the Mobile Suits mobilize for battle.

End of episode 31.

Thank you GundamInfo, Sunrise, and GunPla for the anime.