Showing posts with label Destiny Child. Show all posts
Showing posts with label Destiny Child. Show all posts

Friday, April 12, 2019

Destiny Child - Hacking in World Boss event

Destiny Child - Hacking in World Boss event

Dear friends and fans of Destiny Child

The hacking has now started for the new World Boss event.

Someone with Archfiend level 12 has managed to deal almost a billion damage in game, leaving the second place to bite the dust.

I guess there is no GM to monitor the result in this manner because the score calculation is done automatically and a new Boss will just appear.

Hope you guys enjoy the game

Thursday, April 11, 2019

Destiny Child - New World Boss Event

Dear fans and friends of Destiny Child,

There is a new event (World Boss) that occur after the maintenance at 00:00.
The current boss is a phase one boss (plump Davi or Archfiend Davi).
As of now, I just know that we can use 20 children to combat her simultaneously. only the first 10 children is exposed to attack from Archfiend Davi unless they died out, and then the other children at the back will get hit. To goal of the mission is to get maximum DPS, and support child are very important. However, the problem is that there is so many children to attack Davi with, they actually lowered the overall DPS. So if your children are strong enough to survive the battle without needing much of healing, always try to get children that deal a lot of attacks. Debuff seem to have lowered active time, so debuff bonus is less effective. In this case, I have been thinking of using very DPS oriented child like Diaone Shide, with her double edge sword skill, it exchange 70% defense to attack (but only for fire element allies).

Hopefully this give some insight, as I still conducting experiments to get the maximum DPS out of my children. Also, I was lucky to get my Eve to +3 and I have started to train Danu (both water children that gets bonus mirror when you win with your children.

(P.S. Jut got my first boss reward, it's good items (4-star equipment) and a lot of onyx. Looks like a good reward system. Only drawback is that you need to wait for people to beat the boss completely to get the reward.

Hope you guys enjoy the game.

Destiny Child - Hot Time unlimited time

Dear Fans and freinds of Destiny Child,

It seems that Hot Time has been active for almost two weeks straight. I believe that it has got to do with the new Word Boss event, and damn right it has. Now, we need to quickly train up 20 level 60 children to combat the World Boss for maximum damage.

Hope you guys quickly make full use of Hot Time. I let my stamina recharge, complete Underground Dungeon, and do all Re:Birth Labyrinth quest to collect all the stamina. When I have time, I even do friendly battles to collect some stamina for free. With all the other quest available (Devil Pass, Davi's Challenge, Mona's Missions, etc) I spend all my stamina as quickly as possible, coupled with the new function of Full-Auto, it's possble to leave it overnight and watch your child reach level 50 the next morning. Always keep at least 2 6-star children of level 30-40 so that the entire team survive each battle with good margin and don't die to sudden damage spikes.

Enjoy.

Destiny Child - Full Auto new battle options

Dear friends and fans of Destiny Child,

I just want to write this because I just discover by accident and there is little footnote given by the dev regarding this new feature they added. Sometimes the game bugs out and they enable some function unintentionally. So I just discovered that, after the the developer removed the purchaseable ability to auto-drive (cost 2000 G, available in world battle), it was implemented as a free function available. This changes the game automation, as it allows player to be able to win most of the matches it used to need players' attention to click the drive skill, for free and the Tap skill works fine, like usual boss battle.

Just click the top right corner during battle to change the function. You can choose Manual, Auto-Skill, and Full-Auto.
Manual, like usual, means the player must click manually for each tap skill, slide, skill, drive skill, and fever skill. 

Auto-Skill allows player to automate tap and slide skill, however, player have to still manually activate their Drive skill and tap their Fever skill (69 hits max, sometimes the game lags and the tap of fever can't reach 69 before the timer runs out).
Full-Auto function means all the tap, slide, drive, and fever skill all done by the game. This is great when farming for items and experience in world battle. However, the drawback is that the Drive skill is not selected for the optimum damage or defense, and they just randomly shoot off whichever that is available, and sometimes late to activate if there is several child with concurrent slide skill activated at the same time.

Hopefully this helps other players that didn't realize this function. I write this because the another event (Cyborg Liza) also have the same issue. The event was named as something vague (Love Island) and the icon is a broken heart with a pair kissing. I didn't realize it was clickable, and whenI clicked on it out of curiosity, it turns out that it activate the event (with major error reported) and I have missed out the event for five days.

Thank you.

Thursday, March 14, 2019

Destiny Child - Get your 5-star child before maintenance break

Dear Destiny Child fans,

I'm late to post this post, as the 4 5-star child summon chance up is a good way to get your 5-star child in the summon. The chance is so low in normal crystal summon, that any 5-star child is good for me. I got my all 3 important children (Syrinx - excellent child, current meta child. Blue Olga - also an excellent child, also current meta child to stop attacks and delay enemy drive-meter, attack is strong and also a good debuffer. Eve - excellent water attacker. Jupiter - just so so, not good, can be used as fodder for 6-star summon)
This event will end on end of 13th March 2019, right before maintenance. So I go through all my Story Mode to get all the crystals I can muster to summon. I got x2 Syrinx, 1 Blue Olga, and x2 Eve out of several x10 summon with crystals (7 time I guess), which I think is acceptable

Maintenance break is ongoing, and new event is coming up. I have no experince in this event, so I have no comment.
I have prepared my child in many manner, and hopefully can utilize this event properly from the start, unlike Ragna-Break that I join in halfway. I managed to get 320K potato chips (331K chips to be exact, bad RNG force me to buy another reset) and got all the rewards from dungeon with a total of 4 resets and 28 extra card open (total of 1520 + 840 crystals). So far only got 1 5-star child (Lost Maat) and the others are mostly 3-star child and several 4-star ones, not really worth the 30 crystals opening them. Hopefully they reimburse the potato chips (with crystals, fingers crossed)

Tuesday, March 5, 2019

Destiny Child - Lucky Day

Destiny Child - Lucky Day


Dear fans and friends of Destiny Child,

I write here without posting a notice after Reddit site admin ask me to reduce posting to once a week and many complaints ask me to stop posting at Reddit due to no content. Even a line of word and a single word title pass off as something that they can up-vote hundreds to tens of thousands of times, makes me wonder what went wrong exactly. Maybe it's the audience base.

Anyway, I am lucky enough today in my 2700 crystal 10 x draw. I managed to get one 5-star child (Mafdet), which I already have one in my deck. (Unfortunately, I didn't capture the image, thinking the luck is just a one-off)

Then things got luckier. I was forced to summon x 10 using gold to get more 2-star children for crystal mining, but instead I got something unexpected. I draw 2 Mafdet again from a single 330K gold summon. How lucky is that (if only it was discovered in a crystal summon)? Unfortunately, the next x 10 draw is just all plain 1-star and 2-star children, which I don't mind. So now my Mafdet is uncapped to +3. Quite a lucky find.
This one got summoned using 330K in-game gold
 Uncapped +3 Mafdet

The luck don't just end here. In another lucky kill of Aurora King, he gave me a platinum box which gave me 5-star Big Aurora blob material. In another platinum box later from killing level 40 Morgan boss raid, I got another 4-star Small Aurora blob material.
Hail to Aurora King

Hope you guys can have fun and be patient with your luck in-game. Always expect the unexpected.

Monday, March 4, 2019

Destiny Child - Dana Skill Upgrade Cost

Destiny Child - Dana Skill Upgrade Cost

Dear friends and fans of Destiny Child,

The child that enchant all candidate Archfiend with her beauty and stone cold hard shields, Dana. Ouch.

Today, I just found out that Dana basic attack skill (Light Attack) cost 780 Onyx at rank 2 level 5. My Onyx spending is so going to burst.

Below is a comparison of Verdelet's skill cost. His first skill (Fire Attack) only cost 160 Onyx at rank 2 level 10. Please don't let Dana know about this (I don't want her to protest).

The good news today for me in Destiny Child is that I got a 5-star child, and a good one to boot.
I got her from a platinum chest right after killing an Aurora King. Below is her skill set. I can only say wonderful. What a defender.

Hope you enjoy the game and have fun hunting for platinum chest, for they do drop 4-5 stars children (even 5-star items, I got my Loyal Keeper Morgan skin through platinum chest).

(Edit: After some testing and a notification from a redditor, it seems that skill upgrade cost of Onyx raise until level 9 and then regressed back to a lower value after reaching level 10. This made it ideal to upgrade a skill 2 or 3 levels once you have uncapped a child, to get some damage in at lower cost. Damage seems to rise linearly for an exponential upgrade cost)

Sunday, March 3, 2019

Destiny Child - Item Summon x 10

Destiny Child - Item Summon x 10

Dear fans and friends of Destiny Child,

I have long forsaken item summon out of fear that it will waste my gold. But due to lately I've got some lucky encounters with Golden Aurora in Ragna-Break, I have been doing some item summoning. I prefer to make use of my items as materials for enhancing my current weapon. I just realized that the max level an item can get to is level 15. So those who obtain +15 enchance weapon/armour, you might want to reconsider which weapon/armour you want to enhance with those valuable material.

For summon item x 10 (cost 200K gold in-game currency), it seems that the items that got summoned are all 3-stars and above. Though I never got A-rank 5-star items, I got those that are not bad ones, at B or C rank. 4-star items seems to be quite abundant, and four of them are A-rank of good types (Magic wand, Mini Bazooka, Stop Sign x 2).

Out of the 5 draws of x 10, I got (5-stars category [1 C-rank Pyramid Totem, 1 B-rank Nunchuck, 1 C-rank Axe, 1 C-rank Wetsuit, and 1 C-rank Bikini]).

Also, I got my Spear of Divine Punishment today from Narrative Holy War Event mission. It is dominantly high damage and provide minor HP. It's the only weapon that have HP for me, good for low-level attack children training, as they tend to be squishy.

Sorry that this post don't have any picture, because I can't seem to get screenshot with buttons (Power + Home, gesture option will close the displayed item)


Though there are many post suggesting not to spend gold into item summoning, I feel that I can get out some extra strength on my 5-star children that are now facing bottleneck at level 50. There aren't enough 4-star child I am willing to sacrifice to provide 5-star materials.

Hope you can find your way around this bottleneck too.

Saturday, March 2, 2019

Destiny Child - Something fishy is happening at Ragna-Break

Destiny Child - Something fishy is happening at Ragna-Break

Dear fans and friends of Destiny Child,

I write here just to post a rant about something I know will not change. Cheating in game is well-known, even to the point that cheaters compete who can append the highest score within the 64-bit flag in the code.
I post below the score taken today. Break time 00:14 to pull off a 15+ million damage on a 3.5M HP boss.

Below are the pictures of the Team Power of second place and the first place.
(EDIT)
No point buying all the packages and crystals. (This is due to someone may misinterpret my words)
(Personal Opinion) Not buying anything for now.


Hope you enjoy the game.

Destiny Child - Obtained Lost Maat

Destiny Child - Obtained Lost Maat (finally)


Dear fans and friend of Destiny Child

Finally I obtained Lost Maat (5-star child) to complete Maat collection. I also completed my mileage and got the unwanted Mammon (another 5-star child, drive skill is hopeless, not as great as the one in Gold Dungeon's). I swear I will turn him into 5-star fodder when making a 6-star one.




Today's summon draw has been fruitful, with 2 5-star children drawn. Seems like it's time to train Dana because she's the first 5-star child to achieve +2 (Total of 3 children).

Unexpectedly, Lost Maat's skill consumption for Onyx is over the roof. Level 6 skill Daybreak cost 360 Onyx, and slide skill level 9 Eternal Peace cost 1050 Onyx, while the usual ones at level 10 only cost 510 Onyx.


Thanks to Hot Time (every Saturday and Sunday, and today morning it bugged and they patched it, thanks for the 1200 crystals for my stamina loss), I have been diligently leveling the Maat and Morgan collection.

To discuss a little about Morgan team, both Verdelet and Morgan are Destiny Child to each other. I not sure what Destiny Child status do, but this one do complement each other, as they both can cause bleeding debuff on enemies and they can deal bonus damage to enemies with bleeding debuff. Other Destiny Child pair doesn't seem to have any dynamic or synergy. Maid Morgan's Drive skill is very compatible for long phase battle of Story Mode (Hard) and Night Mode Underground. She can deal with 4 enemies and her damage is high (also seems to deal Ignore Defense damage). After that, only the boss is usually left out and the team can dispatch the single boss leisurely, in order to build-up Drive-meter. Then she can start cutting off enemies again at the start of the turn with her drive attack, making the team always into a 5-vs-1 situation.

Hope you guys enjoy the game and get lucky with your draws. I'm about to exhaust my crystals soon as I'm about to reach level 60. Have been trying my hands on crystal farming, but I still not sure if I did it right (can multiple child of the same type achieving max level earn different set of crystals?)

Friday, March 1, 2019

Destiny Child - Obtained my first Liberated Maat

Dear fans and friend of Destiny Child,

Today, I managed to get a good draw in my crystal summoning and got myself my 10th 5-Star child, and is a Liberated Maat to boot.
She is good for the Narrated Holy War dungeon, as her presence will grant all Potato Chips earning up by 50%. Dark materials and Onyx drop don't seem to be affected. I gave her my best armour so that she can start doing dungeon at 6-1 and level up. Her DPS is off the chart, and her ultimate not only affect all enemies, the damage is very high for her level, and she has 10 seconds Rebirth skill on her, which allows her to be reborn with 50% HP if she happened to get picked off while Rebirth is active.

Well, next, looking for Lost Maat to get another bonus 50% for Potato Chips. So I will summon her from Option 2 of the crystal Child Summoning.

Wish you guys good luck in summoning.

Thursday, February 28, 2019

Destiny Child - My First 6-star child, and the New Update

My First 6-star child, and the New Update

Dear friend and fans of Destiny Child,

Yesterday and today has seen a lot of progress of my children. I finally got enough gold to convert the gems and lined up all my 5-star material aurora blobs to turn my first 5-star child into a  6-star one. I decide to convert Chang'e because she is my main DPS during boss raid (Ragna-Break).
There is no regret man, and boy, the DPS luckily didn't drop when her level take a nosedive from 50 to 1. I still studying what's the underlying value for attack into DPS, because the displayed damage value is still small (131) even though my damage from item alone is +1200. Due to unable to see the defense value of opponent, this will be a vague area. Normal attack and skill-based attacks seem to belong to different area of damage, and I don't know item damage belong to which of the category. Drive-skill and Tap-skill are also belong to another category each.

I also managed to get Epona to S-rank yesterday (32K onyx phew), and today I managed to make Princess Myrina to rank S. Princess Myrina got her skirt shorter, and Epona shows a crazy smile (you know, like crazy girlfriend smile) instead of pouting. With this, I made a new Water tanking team for Ragna-Break boss raid, with significantly better and more reliable result. I quickly spammed all my onyx to upgrade and support Liza to S-rank so that she don't get one-shot by the boss.

After the update at 3:30 + 0 GMT, we lost Moa-Moa Paradice and Evolution Challenge, but we got a new Narrative Holy War dungeon. This time, we got Lost Maat turn into Abysmal Maat (Light Element Dark Angel) and God Maat (Dark Element lol). God Maat Drive skill attacks all 5 enemies at once, and her skills are truly attacker-type. Abysmal Maat is a support I guess, but better than her lost counterpart. Now it is time to spam the summon child and faster get at least one of the Maat child, and bring them to the Narrative Holy War dungeon for 50% more drops each of the child brings.

The first time, we have to go through the normal part of the dungeon. After the first time going through them and collected the first time bonus, I directly switch to Hard mode after the first automatic reset (every 12 hours we got a free reset, 2 resets are available at a cost of 380 crystals). You need to have a Team Power of 44,00 and above to get your effort worth it, because if you let one of your member die, you will get 2 stars instead of 3 and you can only open 2 cards instead of 3. The number of potato chips earned in hard mode is about twice the number you can find in normal, and you can find more onyx (400-600 per card), and less dark elemental gems. You need to collect Potato chips (for God to chill out lol) in order to progress your challenge mission.
The number of potato chips for the mission (250K and 320K) is only achievable if the player spend crystals and reset at every opportunity since the start of the event, or if they got both Maat children to gain 100% bonus, and that will still require several times of crystal reset.

Hope you have a good time playing and thank you for reading.

Tuesday, February 26, 2019

Destiny Child - How to utilize your Aurora Heart properly

Destiny Child - How to utilize your Aurora Heart properly

(P.S. Edit - Unless you lacked 4-star or 5 star child, the step below is not the most viable method. You can still use standard 4 or 5 star children as Evolution materials)

Dear fans of Destiny Child. Please hold your horses on Small Aurora Heart (4 stars) and small aurora blobbie (3 stars) before you use them as material directly. They can be evolve once (that's why they are max level in its raw form) in order to be used in its higher form.

5-star Big Aurora Hearts are extremely rare, so for those that are getting 6-star children, would need to source for them mostly through events. Therefore, to come up with a solution for that, you can utilize (especially) your 3-star small aurora blobbie to make them into a four star ones, so that the 4-star Small Aurora Heart can be freed to be evolved into 5-star ones. To do that, you would need 3 3-star children, and many fire crystals as materials.
3-star children are expendable, and 4-star ones are also going to build up with time. You won't even use most of them, so the rest can be sent to the evolution grinder.
Fire crystals will be used up very quickly here. Therefore, Fire element crystals are good to be stocked up in order to evolve the aurora blobs.

The cost of evolution for 3-star aurora blobbie

The cost of evolution for 4-star small aurora blob

Below is the end result of a 4-star small aurora blobbie. Due to the rarity of the material, I was afraid to use them during evolution of 3-star children to 4-star. Now I can breathe easy that my decision was right, and I can get more of the rare evolution materials.

Hope this give some people that may miss out on these type of opportunity. Have a nice day.

Destiny Child - To build your future carry deck

Destiny Child - To build your future carry deck

Hello there fan and friends of Destiny Child game.

I'm here to discuss about the potential of some childs in the pack. Many of them are hidden in plain sight and unnoticed due to being in 3 or 4 stars position. I would say that most supports are in this category. First of all, we are introduced to Mona, Lisa, and Davi as our guide in-game during story mode. They are actually in-game child, but belong to the 3-stars category. But inside them, lies some of the huge potential to unlock.

First, I would discuss about Mona. Mona's Leader buff is among the favourite to have for beginners, especially those who always use friends' buffs during the beginning of leveling up. Her buff +400 HP to all allies you own during battle. But that's the only best potential Mona can provide, and she's a Dark element Defensive child. So I won't develop her, as there are two other children who give out +500 HP and +1000 HP to all allies. Her other skills aren't that attractive, but she can give your child protection faster than other 4-stars or 5-stars children.


Second, and I most recommended for development is Lisa. She is a Water element support, and her buff skills are generally quite good. What made her special is that she is not element specific in her buffs. That means she can be moved to any child deck that needs extra support for damage. Her leadership buff of +8% attack, on top of her Coldhearted Guidance skill can create huge damage potential. Her DPS is miserable, so if she miss out due to other element specific buff, it's alright. Unless she miss out on heals and shields, that can be a bit worrisome. Other than that, her buff skills are considered aligned with most DPS deck is looking for.

Third is Davi. Davi is an attack type Fire child, and have two skills to look out for when fighting against mobs of childs (5 childs altogether). First, as a 3-star child, her Drive skill will be available faster. Second, she has slide skill (Harden) that basically damage every enemies in the area (all 5 of them). I not sure if she will pump the remainder damage to other child if the remainder enemy is less than 5, but she can deal with a lot of enemies that has low HP. Each hits contribute to drive gauge, so she will be a quick Driver. Second is her drive skill, Butterfly Effect. This skill can damage 5 enemies again, coupled with faster Drive, she can basically wipe out enemies quickly en masse. Those remainder ones will get Bleed on 3 of them, so they will also be disposed off easily. My take for Davi is that you can train her up to S-rank 5-stars for Underground battle (Night World). She can also help a lot in Story Mode (Hard), as we have to battle each phase properly to obtain the right Drive at the right time. I will explain how to easily achieve proper Drive in both Underground and Story Mode (Hard) in my next post.

Another great support is Vervelet (only Fire deck). His level 1 skill (Perfect Harmony) adds 1200 damage to any Fire allies (5 of them, the whole deck) is among of the highest DPS provided by a single support skill. He also increases 2 allies' crit rate when attacking (Teatime)

The lesser the stars a child start with, the faster they can access their Drive skill, which in turn hasten your Tap potential (Fever Time), although the output may be lacklustre. So a good tanking deck may look into this kind of battle, with some support for fast skill recharge.

If anyone can highlight if I miss out on another universal supporter, please comment below.

Thank you and have a nice day.

Monday, February 25, 2019

Destiny Child - Game mechanics and Exploits (Beginners)

Destiny Child app  game - a little depth into Game Mechanics and Exploits.

Dear gamers and fans of Destiny Child. If you continue to read this post, I believe you must have been playing this game for some time.. As for me, it has been six days, so I understood the game a little more now from these experience.

Due to the clunky clicking of the game during battle, the app has made all of its battle automated. You can even repeat battles continuously in Story Mode and Event Dungeon. I believe it is only available after you reach certain level (character level 8 I guess, it just suddenly appear after some update). Just continue follow the story mode until they allow you more options. Things start off very slowly, and I took like two weeks to even look back at the game lol.

Ok, for the basic part, this game is similar to all card (Child in this game) collection game out there. Collect rare cards (5 stars) preferably as you would need them more by merging (+ Uncap). There are 1-5 stars child out there, but always pick the higher star ones all the time. Always open with 2700 crystals and open on-air if you have a lot of friends or fans that are willing to sit though and both of you will benefit in gold.

Then you have the five attribute to watch out, and five class types to learn. The five elements are water, fire, light, darkness, and  leaf. Each have their own strength and weakness to each other. The classes are attacker, defender, healer, debuffer, and supporter. Most have dual type, but dedicated type can be great at some situation.
Attribute (Fire) - weak against water, strong against leaf
Attribute (Water) - weak against leaf, strong against fire
Attribute (Leaf) - weak against fire, strong against water
Attibute (Light) - weak and strong against dark
Attribute (Dark) - weak and strong against light
Some damage are attributeless (mostly basic attack), so the don't show (Weak) message when they hit the enemy.

When come to class types, it really depends on what is the objective. When fighting boss and survival is somewhat okay, always go for damage. I only got one attacker and one debuffer though, and 3 supporters in my main deck. My leaf supporter can do healing and shielding job just fine. That's the reason I always farm at location that drop weapon at Story mode. Use the repeat option, and don't spend money. Only use friend support (for +5 friend coins) only after using your strongest friend (those level 50 and correct element attribute) for your daily task, until your deck is able to stand on its own. That's how I farm those expert levels at Even Dungeon 3 days after I start playing.

The exploit that I am currently using now is to keep summon low level boss (level 20) in Ragna-Break. Everyone loves to kill a boss in one hit, so they will do it for you. You can still claim 50 Ragna coins every time they kill it, and a chance to get a Bronze box. You don't have to spend a single ticket, and I always use 2-3 tickets at most during the beginning, but now I can combo and get 100K damage in before my child perish in fighting level 40 Bosses. Always prepare extra tickets for Golden Aurora (a lot of Gold + a lot Onyx bonus + a little crystals) and Golden Changrin (a lot of Gold bonus +  a little Onyx + a little crystals)

This is my first set of 5-star childs that can serve as a combo. They are also the main working horse of all the fights currently, due to insufficient onyx to upgrade a second set. I got a total of 7 childs before this combo appear, which is decent. Leaf are good at healing and shielding. Water is a good all-rounder, and Light attack has a good level before I found Wild Bastet.

Currently, I'm preparing a second set, the Fire element set. The skill set of the Child in fire set is element specific; they only benefit other Fire childs. Example here is Western Aurora here only heal Fire childs, but she can heal a total of 5 childs (herself included). So they will be my second set. I am also preparing a Water element set, but lack of attacking power made them not viable.

The current Ragna-Break bosses are all fire element, so making Water element set very effective.

Ok, I gonna cover a little in Devil Rumble of Night World. I just realize that level and class are very important in Devil Rumble. The reason I always lose after some winnings is because the pairing is always pitting my level 15-20 childs with those of level 50 childs. Now when I'm level 45-48, I can begin to take on level 50-60 childs, as long as the elements are properly countered, and I issue the right drive onto the enemy before they can issue theirs. My class are mostly A ranks for my main fighting force.

I guess I have been nagging too long. I will write more about exploits next time. Let me know if I miss any basic explanation below. Thank you.