Destiny Child app game - a little depth into Game Mechanics and Exploits.
Dear gamers and fans of Destiny Child. If you continue to read this post, I believe you must have been playing this game for some time.. As for me, it has been six days, so I understood the game a little more now from these experience.Due to the clunky clicking of the game during battle, the app has made all of its battle automated. You can even repeat battles continuously in Story Mode and Event Dungeon. I believe it is only available after you reach certain level (character level 8 I guess, it just suddenly appear after some update). Just continue follow the story mode until they allow you more options. Things start off very slowly, and I took like two weeks to even look back at the game lol.
Ok, for the basic part, this game is similar to all card (Child in this game) collection game out there. Collect rare cards (5 stars) preferably as you would need them more by merging (+ Uncap). There are 1-5 stars child out there, but always pick the higher star ones all the time. Always open with 2700 crystals and open on-air if you have a lot of friends or fans that are willing to sit though and both of you will benefit in gold.
Then you have the five attribute to watch out, and five class types to learn. The five elements are water, fire, light, darkness, and leaf. Each have their own strength and weakness to each other. The classes are attacker, defender, healer, debuffer, and supporter. Most have dual type, but dedicated type can be great at some situation.
Attribute (Fire) - weak against water, strong against leaf
Attribute (Water) - weak against leaf, strong against fire
Attribute (Leaf) - weak against fire, strong against water
Attibute (Light) - weak and strong against dark
Attribute (Dark) - weak and strong against light
Some damage are attributeless (mostly basic attack), so the don't show (Weak) message when they hit the enemy.
When come to class types, it really depends on what is the objective. When fighting boss and survival is somewhat okay, always go for damage. I only got one attacker and one debuffer though, and 3 supporters in my main deck. My leaf supporter can do healing and shielding job just fine. That's the reason I always farm at location that drop weapon at Story mode. Use the repeat option, and don't spend money. Only use friend support (for +5 friend coins) only after using your strongest friend (those level 50 and correct element attribute) for your daily task, until your deck is able to stand on its own. That's how I farm those expert levels at Even Dungeon 3 days after I start playing.
The exploit that I am currently using now is to keep summon low level boss (level 20) in Ragna-Break. Everyone loves to kill a boss in one hit, so they will do it for you. You can still claim 50 Ragna coins every time they kill it, and a chance to get a Bronze box. You don't have to spend a single ticket, and I always use 2-3 tickets at most during the beginning, but now I can combo and get 100K damage in before my child perish in fighting level 40 Bosses. Always prepare extra tickets for Golden Aurora (a lot of Gold + a lot Onyx bonus + a little crystals) and Golden Changrin (a lot of Gold bonus + a little Onyx + a little crystals)
This is my first set of 5-star childs that can serve as a combo. They are also the main working horse of all the fights currently, due to insufficient onyx to upgrade a second set. I got a total of 7 childs before this combo appear, which is decent. Leaf are good at healing and shielding. Water is a good all-rounder, and Light attack has a good level before I found Wild Bastet.
Currently, I'm preparing a second set, the Fire element set. The skill set of the Child in fire set is element specific; they only benefit other Fire childs. Example here is Western Aurora here only heal Fire childs, but she can heal a total of 5 childs (herself included). So they will be my second set. I am also preparing a Water element set, but lack of attacking power made them not viable.
The current Ragna-Break bosses are all fire element, so making Water element set very effective.
Ok, I gonna cover a little in Devil Rumble of Night World. I just realize that level and class are very important in Devil Rumble. The reason I always lose after some winnings is because the pairing is always pitting my level 15-20 childs with those of level 50 childs. Now when I'm level 45-48, I can begin to take on level 50-60 childs, as long as the elements are properly countered, and I issue the right drive onto the enemy before they can issue theirs. My class are mostly A ranks for my main fighting force.
I guess I have been nagging too long. I will write more about exploits next time. Let me know if I miss any basic explanation below. Thank you.
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